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Thunderwave 2014

1st-level evocation

Casting time
1 action
Range
Self (15-feet cube)
Components
V, S
Duration
instantaneous
Save
Constitution
Damage
2d8 Thunder
Classes
Bard, Cleric, Druid, Sorcerer, Wizard

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

SlotDamage
2nd3d8
3rd4d8
4th5d8
5th6d8
6th7d8
7th8d8
8th9d8
9th10d8

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details