Characters

Mars Jupiter

Level 6 Leonin · Totem Warrior 3, Giant Soul Sorcerer 3 · Knight

Archived14,000 XP / 23,000

13Armor ClassUnarmored Defense (Con)
56Hit PointsHit dice 3d12 + 3d6
35 ftSpeed
1Initiative
+3Proficiency
9Passive PerceptionDarkvision 60 ft
STR+418Save +7 ●
DEX+112Save +1
CON+214Save +5 ●
INT+011Save +0
WIS-18Save -1
CHA+316Save +3

Skills

  • ○Acrobatics (Dex)+1
  • ○Animal Handling (Wis)-1
  • ○Arcana (Int)+0
  • ●Athletics (Str)+7
  • ○Deception (Cha)+3
  • ●History (Int)+3
  • ○Insight (Wis)-1
  • ●Intimidation (Cha)+6
  • ○Investigation (Int)+0
  • ○Medicine (Wis)-1
  • ●Nature (Int)+3
  • ○Perception (Wis)-1
  • ○Performance (Cha)+3
  • ●Persuasion (Cha)+6
  • ○Religion (Int)+0
  • ○Sleight of Hand (Dex)+1
  • ○Stealth (Dex)+1
  • ○Survival (Wis)-1

Saves: Adv. on Str saves in rage; Adv. on Dex saves vs. seen effects

Resistances: All -Psychic (rage)

Proficiencies & languages

Armor
Light, Medium, Shields
Weapons
Simple, Martial
Tools
Dices
Languages
Common, Dvarwen, Leonin

Attacks

WeaponTo hitDamageRangeNotes
Leonin Claws+71d4+4 SlashingMelee
Greataxe(Rage)+71d12+6 SlashingMeleeHeavy, two-handed
Ray of Frost+62d8 Cold60 ftTarget -10 ft speed until start of my next turn
Mind SliverDC 142d6 Psychic60 ft1 creature Int save, success - no damage, fail - also -1d4 on first save before my next turn ends
Greataxe(Rage)(Great Weapon Master)+21d12+16 SlashingMeleeHeavy, two-handed

Actions & limited uses

Bonus actions
Rage (start/end), Font of Magic, Daunting Roar, Great Weapon Master (after crit or take-down)
FeatureUsesRecharge
Rage (+2 melee damage)3long rest
Sorcery Points3long rest
Daunting Roar1short rest

Features & traits

Totem Warrior class page →

  • Rage · Barbarian 1 — +2 melee damage, 3× per long rest (PHB p.48)
  • Unarmored Defense · Barbarian 1 (PHB p.48)
  • Danger Sense · Barbarian 2 (PHB p.48)
  • Reckless Attack · Barbarian 2 (PHB p.48)
  • Spirit Seeker · Path of the Totem Warrior 3 (PHB p.50)
  • Bear Spirit · Path of the Totem Warrior 3 (PHB p.50)

Giant Soul Sorcerer class page →

  • Spellcasting · Sorcerer 1 — 4 cantrips & 4 spells known (PHB p.101)
  • Jotun Resilience · Giant Soul 1 (UA:GSS p.1)
  • Mark of Ordning: Frost Giant · Giant Soul 1 (UA:GSS p.1)
  • Font of Magic · Sorcerer 2 — Sorcery Points, 3× per long rest (PHB p.101)
  • Metamagic · Sorcerer 3 — 2 known (PHB p.101)

Leonin

  • Claws
  • Daunting Roar
  • Hunter's Instincts

Ability bonuses: +2 Constitution +1 Strength

Knight

  • Retainers (background feature)

Feats

  • Great Weapon Master

Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.

Spellcasting

sorcerer: Cha · save DC 14 · attack +6 · prepares 0

barbarian: nothing · save DC · attack

Slots: 1st ×4, 2nd ×2

Ready to cast: Gust, Mind Sliver, Mold Earth, Ray of Frost, Shape Water

All 13 spells on the sheet

Cantrips

  • Gust1 a · 30 ft · Instantaneous
  • Mind Sliver1 a · 60 ft · 1 rnd
  • Mold Earth1 a · 30 ft · Instant. or 1 h
  • Ray of Frost1 a · 60 ft · Instantaneous
  • Shape Water1 a · 30 ft · Instant. or 1 h

1st level

2nd level

  • Hold Person1 a · 60 ft · Conc, 1 min
  • Beast Senseritual10 min · Touch · Conc, 1 h

Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.