Mars Jupiter
Level 6 Leonin · Totem Warrior 3, Giant Soul Sorcerer 3 · Knight
Archived14,000 XP / 23,000
Skills
- ○Acrobatics (Dex)+1
- ○Animal Handling (Wis)-1
- ○Arcana (Int)+0
- ●Athletics (Str)+7
- ○Deception (Cha)+3
- ●History (Int)+3
- ○Insight (Wis)-1
- ●Intimidation (Cha)+6
- ○Investigation (Int)+0
- ○Medicine (Wis)-1
- ●Nature (Int)+3
- ○Perception (Wis)-1
- ○Performance (Cha)+3
- ●Persuasion (Cha)+6
- ○Religion (Int)+0
- ○Sleight of Hand (Dex)+1
- ○Stealth (Dex)+1
- ○Survival (Wis)-1
Saves: Adv. on Str saves in rage; Adv. on Dex saves vs. seen effects
Resistances: All -Psychic (rage)
Proficiencies & languages
Attacks
| Weapon | To hit | Damage | Range | Notes |
|---|---|---|---|---|
| Leonin Claws | +7 | 1d4+4 Slashing | Melee | |
| Greataxe(Rage) | +7 | 1d12+6 Slashing | Melee | Heavy, two-handed |
| Ray of Frost | +6 | 2d8 Cold | 60 ft | Target -10 ft speed until start of my next turn |
| Mind Sliver | DC 14 | 2d6 Psychic | 60 ft | 1 creature Int save, success - no damage, fail - also -1d4 on first save before my next turn ends |
| Greataxe(Rage)(Great Weapon Master) | +2 | 1d12+16 Slashing | Melee | Heavy, two-handed |
Actions & limited uses
| Feature | Uses | Recharge |
|---|---|---|
| Rage (+2 melee damage) | 3 | long rest |
| Sorcery Points | 3 | long rest |
| Daunting Roar | 1 | short rest |
Features & traits
Totem Warrior class page →
- Rage · Barbarian 1 — +2 melee damage, 3× per long rest (PHB p.48)
- Unarmored Defense · Barbarian 1 (PHB p.48)
- Danger Sense · Barbarian 2 (PHB p.48)
- Reckless Attack · Barbarian 2 (PHB p.48)
- Spirit Seeker · Path of the Totem Warrior 3 (PHB p.50)
- Bear Spirit · Path of the Totem Warrior 3 (PHB p.50)
Giant Soul Sorcerer class page →
- Spellcasting · Sorcerer 1 — 4 cantrips & 4 spells known (PHB p.101)
- Jotun Resilience · Giant Soul 1 (UA:GSS p.1)
- Mark of Ordning: Frost Giant · Giant Soul 1 (UA:GSS p.1)
- Font of Magic · Sorcerer 2 — Sorcery Points, 3× per long rest (PHB p.101)
- Metamagic · Sorcerer 3 — 2 known (PHB p.101)
Leonin
- Claws
- Daunting Roar
- Hunter's Instincts
Ability bonuses: +2 Constitution +1 Strength
Knight
- Retainers (background feature)
Feats
- Great Weapon Master
Feature rules text isn't copied from the sheet, because much of it comes from copyrighted books. Names link to the open wiki where they exist; book references are given otherwise.
Spellcasting
sorcerer: Cha · save DC 14 · attack +6 · prepares 0
barbarian: nothing · save DC · attack
Slots: 1st ×4, 2nd ×2
Ready to cast: Gust, Mind Sliver, Mold Earth, Ray of Frost, Shape Water
All 13 spells on the sheet
Cantrips
- Gust1 a · 30 ft · Instantaneous
- Mind Sliver1 a · 60 ft · 1 rnd
- Mold Earth1 a · 30 ft · Instant. or 1 h
- Ray of Frost1 a · 60 ft · Instantaneous
- Shape Water1 a · 30 ft · Instant. or 1 h
1st level
- Armor of Agathys1 a · Self · 1 h
- Charm Person1 a · 30 ft · 1 h
- Chromatic Orb1 a · 90 ft · Instantaneous
- Feather Fall1 rea · 60 ft · 1 min
- Jump1 a · Touch · 1 min
- Speak with Animalsritual10 min · Self · 10 min
2nd level
- Hold Person1 a · 60 ft · Conc, 1 min
- Beast Senseritual10 min · Touch · Conc, 1 h
Backstory, personality and secrets are kept private. They'll be visible to the party behind a party PIN once logins arrive. Imported from the character's MPMB sheet on 2026-11-07.