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Moonbeam 2014

2nd-level evocation

Casting time
1 action
Range
120 feet
Components
V, S, M (Several seeds of any moonseed plant and a piece of opalescent feldspar.)
Duration
Concentration, up to 1 minute
Save
Constitution
Damage
2d10 Radiant
Classes
Druid

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

At higher levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

SlotDamage
3rd3d10
4th4d10
5th5d10
6th6d10
7th7d10
8th8d10
9th9d10

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details