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Divine Word 2014

7th-level evocation

Casting time
1 bonus action
Range
30 feet
Components
V
Duration
instantaneous
Save
Charisma
Classes
Cleric

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details