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Wall of Thorns 2024

6th-level conjuration

Casting time
1 action
Range
120 feet
Components
V, S, M (a handful of thorns)
Duration
Concentration, up to 10 minutes
Save
Dexterity
Damage
7d8 Slashing, Piercing
Classes
Druid

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At higher levels

Both types of damage increase by 1d8 for each spell slot level above 6.

SlotDamage
7th8d8
8th9d8
9th10d8

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details