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Hunter's Mark 2024

1st-level divination

Casting time
1 bonus action
Range
90 feet
Components
V
Duration
Concentration, up to 1 hour
Attack
Spell attack roll
Damage
1d6 Force
Classes
Ranger

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

At higher levels

Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

SlotDuration
3rd8 hours
4th8 hours
5th24 hours
6th24 hours
7th24 hours
8th24 hours
9th24 hours

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details