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Ensnaring Strike 2024

1st-level conjuration

Casting time
1 bonus action
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Save
Strength
Damage
1d6 Piercing
Classes
Ranger

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At higher levels

The damage increases by 1d6 for each spell slot level above 1.

SlotDamage
2nd2d6
3rd3d6
4th4d6
5th5d6
6th6d6
7th7d6
8th8d6
9th9d6

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details