Warding Sigil 2014
1st-level abjuration
You make a magical sign, creating a protective ward around yourself. The ward has 4 hit points and is resistant to bludgeoning, piercing, and slashing damage. For the duration, whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage and the spell ends.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, the ward’s hit points increase by 2d4 for each slot level above 1st.
Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details