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Synaptic Spear 2014

4th-level enchantment

Casting time
1 action
Range
120 ft
Components
V, S
Duration
instantaneous
Save
Intelligence
Damage
6d8 Psychic
Classes
Sorcerer, Warlock, Wizard

You send a spear of psychic energy at a creature within range. The target must make an Intelligence saving throw. On a failure, it takes 6d8 psychic damage and is blinded and deafened until the end of your next turn. On a success, it takes half as much damage and suffers no other effects.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details