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Speak with Nature 2014

1st-level divination (ritual)

Casting time
1 action or ritual
Range
Self
Components
V, S
Duration
10 minutes
Classes
Bard, Druid, Ranger

You can verbally communicate with beasts for the duration. This allows beasts to answer questions you pose; at minimum, a beast can inform you about whatever it can perceive or has perceived within the past day, including nearby locations and monsters.

The knowledge, awareness, and personality of a beast is limited by its intelligence, but you may deceive, intimidate, persuade, or otherwise influence a beast at the GM’s discretion. A creature is under no compulsion to answer (or answer truthfully) if you are hostile to it, or it recognizes you as an enemy.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, you imbue plants with limited sentience, allowing you to communicate with them like beasts. When you cast this spell using a spell slot of 3rd level or higher, you imbue plants with limited animation, allowing them to freely move branches, tendrils, and stalks. You can command plants to release a restrained creature, to turn ordinary terrain into difficult terrain (or the opposite), or to perform other tasks at the GM’s discretion.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details