Wiki › Spells

Sparking Shot 2014

3rd-level transmutation

Casting time
1 bonus action
Range
Touch
Components
V, S, M (a piece of ammunition or weapon worth at least 1 cp) — worth 0.00 gp
Duration
1 round
Save
Dexterity
Damage
3d12 Lightning
Classes
Ranger

You imbue a piece of ammunition or weapon with crackling electricity. When you make an attack with the piece of ammunition or weapon, it creates arcs of lightning from the attack’s target. The target and two creatures of your choice within 15 feet must make a Dexterity saving throw, taking 3d12 lightning damage on a failure or half as much on a success. If the attack hits, the target automatically fails this saving throw.

The piece of ammunition or weapon then reverts to normal.

At higher levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details