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Phantasm 2014

2nd-level illusion

Casting time
1 action
Range
60 ft
Components
V, S, M (a small piece of lambs' wool) — worth 0.00 gp
Duration
Concentration, up to 1 minute
Save
Wisdom
Damage
2d10 Psychic
Classes
Bard, Sorcerer, Wizard

You plant a debilitating phantasm into the mind of a creature you can see within range. The target must succeed on a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:

The target can repeat the saving throw at the end of each of its turns, ending the spell on a success.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details