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Necrotic Sphere 2014

6th-level necromancy

Casting time
1 action
Range
150 ft
Components
V, S, M (a lead nail) — worth 0.00 gp
Duration
instantaneous
Save
Constitution
Damage
8d8 Necrotic
Classes
Sorcerer, Warlock, Wizard

You send a pulse of necromantic power radiating outward in a 60-foot radius from a point you can see within range. The pulse rips the life force out of up to eight creatures, starting from the center of the area and moving outward (prioritizing targets with fewer hit points). Each affected creature must make a Constitution saving throw, taking 8d8 necrotic damage on a failure or half as much on a success.

At higher levels

When you cast this spell using a spell slot of 7th level or higher, the number of creatures affected increases by four for each slot level above 6th.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details