Minor Drain 2014
1st-level necromancy
You send a pulse of necrotic energy towards a target, sucking its life essence away. Make a ranged spell attack. On a hit, the target takes 3d6 necrotic damage, and you gain half the damage dealt as temporary hit points. These temporary hit points fade after 1 minute.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details