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Mass Freeze 2014

5th-level transmutation

Casting time
1 action
Range
60 ft (20-ft sphere)
Components
V, S
Duration
Concentration, up to 1 minute
Save
Constitution
Damage
4d8 Cold
Classes
Druid, Sorcerer, Wizard

You choose a point within range and cause all the warmth to vanish from its vicinity. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A target takes 4d8 cold damage on a failure, or half as much damage on a success.

If a creature fails the saving throw, it is frozen in place, locked down by sheets of ice. It takes 1d8 cold damage at the start of each of its turns, and is restrained. It may reattempt the saving throw at the end of each of its turns, ending the effect on a success.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details