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Martial Transformation 2014

6th-level transmutation

Casting time
1 action
Range
Self
Components
V, S, M (a small statuette of a warrior) — worth 0.00 gp
Duration
10 minutes
Damage
2d12 Force
Classes
Wizard

You empower yourself with the physical prowess and battle knowledge of famous warriors. Until the spell ends, you can’t cast spells or concentrate on them, and you gain the following benefits:

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. You can end the spell as a bonus action.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details