Manipulate Wind 2014
Transmutation cantrip
You create a small gust within range, causing the air to surge and swirl to your command. Select one of the following effects:
The next ranged weapon attack against a creature of your choice within range has disadvantage.
One Large or smaller creature of your choice within range must succeed on a Strength saving throw or be pushed 5 feet or knocked prone (your choice).
You can increase the next jump made by a creature of your choice within range by 5 feet.
You manipulate the wind in a minor way, such as pushing a light object up to 10 feet, rustling plants, slamming a door, or similar effects. These aren’t powerful enough to move creatures or deal damage.
Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details