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Magic Net 2014

1st-level abjuration

Casting time
1 minute
Range
5 ft
Components
S, M (a length of wire, string, cord, or rope worth at least 5 sp, which the spell consumes) — worth 0.50 gp, consumed
Duration
instantaneous
Save
Dexterity
Classes
Druid, Ranger, Wizard

You construct a magical 5-foot radius, 10-foot high cylinder snare trap at a point on the ground within range. The trap is barely visible but can be detected with a successful Intelligence check against your spell save DC. If a creature detects the trap, it is immune to the spell. When a creature moves into the cylinder, it must succeed on a Dexterity saving throw or become restrained and be magically lifted 10 feet up into the air, where it hangs upside down. Huge or larger creatures automatically succeed. As an action, a creature can attempt to free itself by making a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC, ending the spell on a success.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details