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Luminous Smite 2014

2nd-level evocation

Casting time
1 bonus action
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Damage
2d8 Radiant
Classes
Paladin

The next time you hit a creature with a melee weapon attack before this spell ends, the weapon flashes with otherworldly light, dealing 2d8 additional radiant damage. Until the spell ends, the target can’t be invisible, isn’t obscured by a darkness spell, and sheds dim light in a 5-foot radius.

At higher levels

When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d8 for each slot level above 2nd.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details