Imbue Element 2014
3rd-level transmutation
You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:
Acid. The target takes 2d4 acid damage at the end of its next turn.
Cold. The target’s speed is halved until the end of its next turn.
Fire. The target takes 1d6 additional fire damage.
Lightning. The target can’t take reactions until the end of its next turn.
At higher levels
When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.
Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details