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Hailstorm 2014

4th-level conjuration

Casting time
1 action
Range
300 ft (20-ft cylinder)
Components
V, S, M (a piece of onion and a droplet of water) — worth 0.00 gp
Duration
1 round
Save
Dexterity
Damage
5d4 + 5d4 Bludgeoning, Cold
Classes
Druid, Sorcerer, Wizard

Balls of ice slam to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range for the duration. The balls of ice turn the storm’s area of effect into difficult terrain. Any creature starting its turn in the cylinder must make a Dexterity saving throw. It takes 5d4 bludgeoning damage and 5d4 cold damage on a failed save, or half as much damage on a successful one.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning and cold damage both increase by 1d4 for each slot level above 4th. Additionally, the radius and height increase by 5 feet for each slot level above 4th.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details