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Grave Call 2014

Necromancy cantrip

Casting time
1 action
Range
60 ft
Components
V, S, M (a coffin nail) — worth 0.00 gp
Duration
instantaneous
Save
Wisdom
Damage
1d12 Necrotic
Classes
Cleric, Warlock, Wizard

You gesture at one creature within range and chant a brief dirge, hastening its doom. The target must succeed on a Wisdom saving throw or suffer 1d8 necrotic damage. If it is below half its maximum hit points, the damage increases to 1d12.

This spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details