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Glacial Orbs 2014

6th-level conjuration

Casting time
1 action
Range
Self (60 feet)
Components
V, S, M (a pinch of blue sand) — worth 0.00 gp
Duration
Concentration, up to 10 minutes
Save
Dexterity
Damage
3d8 Cold
Classes
Wizard

You conjure five bitterly cold balls in your hand. A creature can hold a ball, hand it to another creature, throw it up to 60 feet, or use it as ammunition for a sling or appropriate weapon. A ball shatters on impact and explodes in a 15-foot radius.

Each creature within the area must make a Dexterity saving throw. On a failure, it takes 3d8 cold damage and its speed is halved until the end of its next turn. On a success, it takes half as much damage and suffers no other effects. When the spell ends, any remaining orbs evaporate.

At higher levels

When you cast this spell using a spell slot of 7th level or higher, you create an additional ball for each level above 6th.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details