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Death Ray 2014

7th-level necromancy

Casting time
1 action
Range
60 ft
Components
V, S
Duration
instantaneous
Attack
Spell attack roll
Damage
8d10 Necrotic
Classes
Sorcerer, Warlock, Wizard

You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.

If a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in reanimation. At the GM’s discretion, other creature types may rise as different undead.

At higher levels

When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details