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Cone of Flame 2014

1st-level evocation

Casting time
1 action
Range
Self (15-ft cone)
Components
V, S
Duration
instantaneous
Save
Dexterity
Damage
3d6 Fire
Classes
Sorcerer, Wizard

Flames shoot forth from your fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failure, or half as much damage on a success.

The flames ignite any flammable objects in the area that aren’t being worn or carried.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 and the range of the cone increases by 5 feet for each slot level above 1st.

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details