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Black Ice 2014

Conjuration cantrip

Casting time
1 action
Range
60 ft
Components
V, S
Duration
Concentration, up to 1 minute
Save
Dexterity
Damage
1d6 Cold
Classes
Druid, Sorcerer, Warlock, Wizard

You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the magic ice fills a 5-foot square. Any creature on the ice’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 cold damage. If the creature is Medium or smaller, it also falls prone on a failed save.

A creature must also make the saving throw when it moves onto the ice’s space for the first time on a turn or ends its turn atop it.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Source: Spells That Don't Suck (Somanyrobots) · License: Creative Commons Attribution 4.0 details