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Grinding Gears 2014

4th-level evocation

Casting time
1 action
Range
120 feet
Components
V, S, M
Duration
1 minute
Save
Dexterity
Damage
1d8 Bludgeoning
Classes
Warlock, Wizard

Deep Magic: clockwork You designate a spot within range, and massive gears emerge from the ground at that spot, creating difficult terrain in a 20-foot radius. Creatures that move in the area must make successful Dexterity saving throws after every 10 feet of movement or when they stand up. Failure indicates that the creature falls prone and takes 1d8 points of bludgeoning damage.

Source: Deep Magic Extended (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details