Time Jump 2014
8th-level transmutation
You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.
Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details