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Time Jump 2014

8th-level transmutation

Casting time
1 action
Range
Touch
Components
V, S
Duration
instantaneous
Save
Constitution

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details