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Sleep of the Deep 2014

3rd-level illusion (ritual)

Casting time
1 action or ritual
Range
60 feet
Components
V, S, M (a pinch of black sand, a tallow candle, and a drop of cephalopod ink)
Duration
8 hours
Save
Wisdom

Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.

At higher levels

When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.

SlotTargets
4th2
5th3
6th4
7th5
8th6
9th7

Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details