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Shadow Monsters 2014

4th-level illusion

Casting time
1 action
Range
120 feet
Components
V, S, M (a doll)
Duration
Concentration, up to 1 minute
Save
Wisdom

You choose up to two creatures within range. Each creature must make a Wisdom saving throw. On a failed save, the creature perceives its allies as hostile, shadowy monsters, and it must attack its nearest ally. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

SlotTargets
5th3
6th4
7th5
8th6
9th7

Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details