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Freeze Blood 2014

3rd-level transmutation

Casting time
1 action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 minute
Save
Constitution
Damage
2d6 Cold

When you cast freeze blood as a successful melee spell attack against a living creature with a circulatory system, the creature’s blood freezes. For the spell’s duration, the affected creature’s speed is halved and it takes 2d6 cold damage at the start of each of its turns. If the creature takes bludgeoning damage from a critical hit, the attack’s damage dice are rolled three times instead of twice. At the end of each of its turns, the creature can make a Constitution saving throw, ending the effect on a success.

NOTE: This was previously a 5th-level spell that did 4d10 cold damage.

Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details