Wiki › Spells

Create Thunderstaff 2014

7th-level transmutation

Casting time
10 minutes
Range
Touch
Components
V, S, M (a quarterstaff)
Duration
instantaneous
Damage
1d8 Thunder

After you cast create thunderstaff on a normal quarterstaff, the staff must then be mounted in a noisy location, such as a busy marketplace, and left there for 60 days. During that time, the staff gradually absorbs ambient sound.

After 60 days, the staff is fully charged and can’t absorb any more sound. At that point, it becomes a thunderstaff, a +1 quarterstaff that has 10 charges. When you hit on a melee attack with the staff and expend 1 charge, the target takes an extra 1d8 thunder damage. You can cast a thunderwave spell from the staff as a bonus action by expending 2 charges. The staff cannot be recharged.

If the final charge is not expended within 60 days, the staff becomes nonmagical again.

Source: Deep Magic for 5th Edition (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details