Traveler's Ward A5E
1st-level abjuration
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.
Source: Adventurer's Guide (EN Publishing) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details