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Seed Bomb A5E

2nd-level conjuration

Casting time
1 action
Range
Self
Components
S, M
Duration
1 minute
Save
Dexterity
Damage
4d6 Piercing

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: Pinecone. Seed shrapnel explodes outward.

A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.

Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.

Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.

At higher levels

The damage increases by 1d6 for each slot level above 2nd.

SlotDamage
3rd5d6
4th6d6
5th7d6
6th8d6
7th9d6
8th10d6
9th11d6

Source: Adventurer's Guide (EN Publishing) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details