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Black Tentacles A5E

4th-level conjuration

Casting time
1 action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Save
Dexterity
Damage
3d6 Bludgeoning

Writhing black tentacles fill the ground within the area turning it into difficult terrain. When a creature starts its turn in the area or enters the area for the first time on its turn, it takes 3d6 bludgeoning damage and is restrained by the tentacles unless it succeeds on a Dexterity saving throw. A creature that starts its turn restrained by the tentacles takes 3d6 bludgeoning damage.

A restrained creature can use its action to make an Acrobatics or Athletics check against the spell save DC, freeing itself on a success.

At higher levels

The damage increases by 1d6 for every 2 slot levels above 4th.

SlotDamage
5th4d6
6th5d6
7th6d6
8th7d6
9th8d6

Other versions

Source: Adventurer's Guide (EN Publishing) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details