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Alarm A5E

1st-level abjuration (ritual)

Casting time
1 minute or ritual
Range
60 feet
Components
V, S, M
Duration
8 hours

You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don't set off the alarm.

Choose whether the alarm is silent or audible. The silent alarm is heard in your mind if you are within 1 mile of the warded area and it awakens you if you are sleeping. An audible alarm produces a loud noise of your choosing for 10 seconds within 60 feet.

At higher levels

You may create an additional alarm for each slot level above 1st. The spell's range increases to 600 feet, but you must be familiar with the locations you ward, and all alarms must be set within the same physical structure. Setting off one alarm does not activate the other alarms.

You may choose one of the following effects in place of creating an additional alarm. The effects apply to all alarms created during the spell's casting.

Increased Duration. The spell's duration increases to 24 hours.

Improved Audible Alarm. The audible alarm produces any sound you choose and can be heard up to 300 feet away.

Improved Mental Alarm. The mental alarm alerts you regardless of your location, even if you and the alarm are on different planes of existence.

SlotTargets
2nd2
3rd3
4th4
5th5
6th6
7th7
8th8
9th9

Other versions

Source: Adventurer's Guide (EN Publishing) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details