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Manticore's Tail 2014

Weapon, uncommon, (requires attunement)

Rarity
Uncommon
Category
Weapon
Attunement
Required
Damage
1d10 piercing

Ten spikes stick out of the head of this magic weapon. While holding the morningstar, you can fire one of the spikes as a ranged attack, using your Strength modifier for the attack and damage rolls. This attack has a normal range of 100 feet and a long range of 200 feet. On a hit, the spike deals 1d8 piercing damage. Once all of the weapon's spikes have been fired, the morningstar deals bludgeoning damage instead of the piercing damage normal for a morningstar until the next dawn, at which time the spikes regrow.

Properties

Reach

This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Two-Handed

This weapon requires two hands when you attack with it.

Source: Vault of Magic (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details