Impact Club 2014
Weapon, uncommon, (requires attunement)
This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The club grants you a +1 bonus on your Strength (Athletics) check to shove the target. If you roll a 20 on your attack roll with the club, you have advantage on your Strength (Athletics) check to shove the target, and you can push the target up to 10 feet away.
Properties
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Source: Vault of Magic (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details