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Impact Club 2014

Weapon, uncommon, (requires attunement)

Rarity
Uncommon
Category
Weapon
Attunement
Required
Damage
1d4 bludgeoning

This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The club grants you a +1 bonus on your Strength (Athletics) check to shove the target. If you roll a 20 on your attack roll with the club, you have advantage on your Strength (Athletics) check to shove the target, and you can push the target up to 10 feet away.

Properties

Light

A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Source: Vault of Magic (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details