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Wolf Spirit Swarm 2014

CR 6 undead

Large undead, neutral evil


Armor Class
16 (natural armor)
Hit Points
97 (15d10+15)
Speed
50 ft., fly 50 ft. (hover)

STR14 (+2)
DEX16 (+3)
CON12 (+1)
INT4 (-3)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength +5, Dexterity +6
Skills
Perception +3, Stealth +6
Resistances
necrotic; bludgeoning, piercing, slashing
Damage Immunities
cold
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 13
Languages
understands Common
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Speed Over Snow.

A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions.

Actions

Multiattack.

A wolf spirit swarm uses icy doom, if it's available, and makes 3 bite attacks.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 3 (1d6) cold damage. The target is also knocked prone if the attack scored a critical hit.

Icy Doom (Recharge 5–6).

All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm's next turn.

Chilling Howl.

As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm's next turn.

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details