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Wampus Cat 2014

CR 1 monstrosity

Medium monstrosity, chaotic neutral


Armor Class
14
Hit Points
58 (9d8+18)
Speed
40 ft., climb 20 ft., swim 20 ft.

STR14 (+2)
DEX18 (+4)
CON15 (+2)
INT12 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Skills
Deception +5, Persuasion +5
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Focused Animosity.

The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.

Innate Spellcasting.

the wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

at will: disguise self (appearance of a female human), mage hand

2/day: hex

Magic Resistance.

The wampus cat has advantage on saving throws against spells and other magical effects.

Actions

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Yowl (Recharge 5–6).

Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.

Environments: Forest or Jungle, Hills

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details