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Vapor Lynx 2014

CR 5 monstrosity

Large monstrosity, chaotic neutral


Armor Class
14 (natural armor)
Hit Points
127 (15d10+45)
Speed
50 ft., climb 30 ft.

STR15 (+2)
DEX18 (+4)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA14 (+2)

Saving Throws
Skills
Perception +4, Stealth +7
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Sylvan
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Innate Spellcasting.

the lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:

3/day: gaseous form

Smoky Constitution.

The vapor lynx spends its time in both gaseous and solid form. Its unique constitution makes it immune to all fog- or gas-related spells and attacks, including its own. A vapor lynx sees clearly through light or heavy obscurement caused by fog, mist, or spells such as fog cloud.

Actions

Multiattack.

The vapor lynx makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Poison Breath (Recharge 5–6).

The vapor lynx exhales a 40- foot radius poison fog, which heavily obscures a spherical area around the lynx. Any breathing creature that ends its turn in the fog must make a DC 14 Constitution saving throw or become poisoned for 1d4 + 1 rounds.

Environments: Grassland or Plains, Swamp or Marsh

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details