Vampire Warlock - Variant 2014
CR 13 undead
Medium undead, lawful evil
the vampire's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components.
at will: darkness, dominate person, invisibility, misty step
1/day each: arms of hadar, disguise self, dissonant whispers, detect thoughts, hold monster
Actions
The vampire warlock targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be dominated by the vampire warlock as if it were the target of a dominate person spell. The target repeats the saving throw each time the vampire warlock or the vampire's companions do anything harmful to it, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire warlock is destroyed, is on a different plane of existence than the target, or uses a bonus action to end the effect; the vampire warlock doesn't need to concentrate on maintaining the effect.
The vampire warlock saturates itself in its own blood, causing 20 poison damage to itself. For 1 minute, its armor class increases to 20 and its unarmed strike and bite attacks do an additional 7 (2d6) poison damage.
The vampire warlock magically calls 2d4 imps or 1 shadow. The called creatures arrive in 1d4 rounds, acting as allies of the vampire warlock and obeying its spoken commands, and remain for 1 hour, until the vampire warlock dies, or until the vampire warlock dismisses them as a bonus action.
Legendary Actions
The vampire warlock uses call the blood.
The vampire warlock makes one unarmed strike.
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details