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Thursir Giant 2014

CR 3 giant

Large giant, neutral evil (50%) lawful evil (50%)


Armor Class
13 (chain shirt)
Hit Points
114 (12d10+48)
Speed
40 ft.

STR19 (+4)
DEX10 (+0)
CON18 (+4)
INT13 (+1)
WIS15 (+2)
CHA11 (+0)

Saving Throws
Constitution +6
Skills
Athletics +6, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Dwarven, Giant
Challenge
3 (700 XP) · Proficiency Bonus +2

Cast Iron Stomach.

The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.

Actions

Multiattack.

The giant makes two warhammer attacks.

Warhammer.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Runic Blood (3/Day).

Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details