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Subek 2014

CR 5 humanoid

Large humanoid, lawful neutral


Armor Class
17 (natural armor)
Hit Points
76 (8d10+32)
Speed
30 ft., swim 20 ft.

STR19 (+4)
DEX10 (+0)
CON18 (+4)
INT14 (+2)
WIS13 (+1)
CHA13 (+1)

Saving Throws
Skills
History +5, Investigation +5
Senses
darkvision 60 ft., passive Perception 11
Languages
Common
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Blood Frenzy.

The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Flood Fever.

During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.

Hold Breath.

The subek can hold its breath for 15 minutes.

Actions

Multiattack.

The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Thrash.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

Environments: Ocean

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details