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Sharkjaw Skeleton 2014

CR 1 undead

Large undead, lawful evil


Armor Class
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
30 ft., swim 30 ft.

STR16 (+3)
DEX10 (+0)
CON15 (+2)
INT6 (-2)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Skills
Perception +1, Stealth +2
Vulnerabilities
bludgeoning
Damage Immunities
cold, necrotic, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The sharkjaw skeleton makes one bite attack and one claw attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details