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Shadow Beast 2014

CR 7 fey

Medium fey, chaotic evil


Armor Class
14
Hit Points
135 (18d8+54)
Speed
fly 40 ft. (hover)

STR20 (+5)
DEX18 (+4)
CON17 (+3)
INT14 (+2)
WIS14 (+2)
CHA19 (+4)

Saving Throws
Dexterity +7, Constitution +6
Skills
Stealth +7
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Elvish, Umbral, Void Speech
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Amorphous.

The shadow beast can move through a space as narrow as 1 inch wide without squeezing.

Incorporeal Movement.

The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting.

the shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

3/day each: fear, telekinesis

Magic Resistance.

The beast has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The shadow beast makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Shadow Push (Recharge 5–6).

The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.

Environments: Caves, Forest or Jungle, Ruins, Badlands, Underworld

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details