Salt Devil 2014
CR 6 fiend
Medium fiend, lawful evil
Magical darkness doesn't impede the devil's darkvision.
the devil's spellcasting ability is Charisma (spell save DC 13). The devil can innately cast the following spells, requiring no material components:
at will: darkness
1/day each: harm, teleport
The devil has advantage on saving throws against spells and other magical effects.
Summon Devil (1/Day): The salt devil has a 40 percent chance of summoning one salt devil
Actions
The devil makes two scimitar attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the target is neither undead nor a construct, it also takes 5 (1d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. Plants, oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of exhaustion.
Environments: Desert
Other versions
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details