Ravenfolk Doom Croaker 2014
CR 5 humanoid
Medium humanoid, neutral
the doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
at will: comprehend languages
3/day each: counterspell, fear, phantom steed
1/day each: blight, call lightning, clairvoyance, insect plague
1/week: legend lore
The doom croaker has advantage on saving throws against spells and other magical effects.
Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Actions
The ravenfolk doom croaker furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.
Environments: Forest or Jungle, Hills, Urban
Other versions
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details