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Ravenfolk Doom Croaker 2014

CR 5 humanoid

Medium humanoid, neutral


Armor Class
14 (studded leather armor)
Hit Points
88 (16d8+16)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON12 (+1)
INT12 (+1)
WIS18 (+4)
CHA14 (+2)

Saving Throws
Strength +3, Dexterity +5, Wisdom +7
Skills
Perception +10
Senses
darkvision 120 ft., passive Perception 20
Languages
Common, Feather Speech, Huginn
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Innate Spellcasting.

the doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

at will: comprehend languages

3/day each: counterspell, fear, phantom steed

1/day each: blight, call lightning, clairvoyance, insect plague

1/week: legend lore

Magic Resistance.

The doom croaker has advantage on saving throws against spells and other magical effects.

Mimicry.

Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

Ghost Wings.

The ravenfolk doom croaker furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Radiant Runestaff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.

Environments: Forest or Jungle, Hills, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details