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Putrid Haunt 2014

CR 2 undead

Medium undead, neutral evil


Armor Class
13 (natural armor)
Hit Points
44 (8d8+8)
Speed
30 ft.

STR17 (+3)
DEX8 (-1)
CON13 (+1)
INT6 (-2)
WIS11 (+0)
CHA6 (-2)

Saving Throws
Skills
Resistances
bludgeoning and piercing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Dead Still.

Treat a putrid haunt as invisible while it's buried in swamp muck.

Swamp Shamble.

Putrid haunts suffer no movement penalties in marshy terrain.

Actions

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Vomit Leeches (Recharge 6).

A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.

Environments: Swamp or Marsh

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details