Wiki › Monsters & Creatures

Mngwa 2014

CR 4 aberration

Medium aberration, neutral evil


Armor Class
16
Hit Points
91 (14d8+28)
Speed
40 ft.

STR19 (+4)
DEX17 (+3)
CON15 (+2)
INT11 (+0)
WIS17 (+3)
CHA17 (+3)

Saving Throws
Skills
Perception +5, Stealth +7
Senses
darkvision 60 ft., passive Perception 15
Languages
Common, Sylvan, can speak with felines
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Ethereal Coat.

The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.

Feline Empathy.

The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.

Keen Smell.

The mngwa has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.

Running Leap.

With a 10-foot running start, the mngwa can long jump up to 25 feet.

Actions

Multiattack.

The mngwa makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Environments: Forest or Jungle, Grassland or Plains, Badlands

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details